Tuesday, July 1

[AGS Tuesday] Engine update and new games

I've talked about the Adventure Game Studio (AGS for short) engine before, but for those that weren't around, it's a freeware game engine that one can use to create (bet you can't guess it) adventure games. It was primarily designed to create Sierra SCI games, but it's customizable enough to create all sorts of variations of adventure games, including direct control, text parser-based and other nifty stuff like that. In fact, some people have even created platformers and fighting games using this engine.

Now that the intro is out of the way, last week (approximately) saw the release of the latest version of the engine, V. 3.0.2. As one would expect, it sports a number of changes and fixes from the previous version. For the full list and a download link, click me.

With that, I thought I'd mention a few of the games that were released lately. I haven't really finished them yet as my backlog is already huge and it's catching up with me (Soviet Russia and all), but it's obvious they're all quality releases.

Quest for Yrlog: A fantasy adventure with a twist. Your master has devised this devious plan, only to have a warrior, a rogue and a sorcerer show up at his door and threatenin to stop him. As his faithful imp minion, it's up to you to stop them before they do so! For more information, screenshots and a download link, visit this thread.

Dread Mac Farlane 2: Yes, this is a sequel. You can find the original game here. As with the original, it's based on a French comic book I've never heard of, but French comic books are good, no? It features the story of a girl who "grows up in Neverland with Peter Pan and the Lost Boys, who wants to become pirate like her father she never knew." The graphics are amazing for an indie game, so it's worth dowloading it, so check this thread.

Space Quest IV.5: A game created in the same style as those SCI games I mentioned earlier. Fans will appreciate the retro feeling. Check out its thread here.

Nanobots: This was the AGS game I was expecting the most, and it pains me to admit I haven't really gotten the chance to play it yet. It's by the same people that have brought us games such as Spooks and What Linus Bruckman Sees When His Eyes Are Closed, so it's bound to be interesting. I'll get back to this game next week, with (hopefully) detailed impressions. In the meantime, you can learn more about it in this thread.

TL;DR version:

In This Post: Free games, and a freeware engine to make your own. If you're even remotely interested in adventure games, knock yourselves out.

(I'm a bit bored right now, does it show? Hurr).

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